Workers (Miners)
What Are Workers?
In Crypto Skyline, “Miners” (Workers / Employees) are not traditional mining machines. They are virtual employees.
Each Worker represents a deployable “talent / employee / hashpower unit” that can be placed on an office Desk.
Instead of hardware rigs, Workers simulate “virtual on-chain mining” through a combined system of:
Volume: how much desk capacity the worker occupies
Hashrate: how much production power they contribute to your office and the network
Energy & Lunchboxes: how long they can keep working and how fast they consume energy
Level / Tier (Quality): different classes (from regular employees to top-tier “boss” archetypes) with different hashrate, volume, consumption, and pricing
Miners are the most fundamental and most critical production unit in the Crypto Skyline ecosystem.
Worker Categories & Attributes
(See the full Worker List page — can include up to 10 worker tiers.)
Worker Functions & Use Cases
Hashrate Contribution Once deployed to a desk, a Worker starts contributing Hashrate, competing in the global hashpower network.
Reward Generation Block rewards (SLE) are distributed based on the player’s hashrate share vs. total network hashrate.
Asset Ownership & Trading Workers can be held, transferred, or sold as on-chain assets (NFTs or structured assets).
Progression & Strategy Players optimize resource allocation by balancing Volume / Hashrate / Lunchbox consumption / Desk capacity / Upgrade costs.
Minting & Acquisition
Players can obtain Workers through:
First Entry Mint Pay 0.05 BNB to receive an initial Lv1 Worker, a starter desk, and one cycle of lunchboxes.
Shop / Marketplace Mint Use SLE to purchase a Worker of a specific level.
Management Mechanics: Supply / Cooldown / Withdrawal
Each Worker consumes Lunchboxes (Food) independently. When food runs out, the Worker automatically stops working, and their hashrate is no longer counted toward total hashpower.
Players can:
Refill food for one specific Worker, or
Use One-Click Refill to refill all Workers at once (consuming the corresponding lunchbox inventory).
If a player withdraws a Worker (removes them from a desk), they must wait for a cooldown period (usually equal to that Worker’s food cycle) before redeploying.
Newly minted Workers have no cooldown and can be deployed immediately.
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