Workers (Miners)

What Are Workers?

In Crypto Skyline, “Miners” (Workers / Employees) are not traditional mining machines. They are virtual employees.

Each Worker represents a deployable “talent / employee / hashpower unit” that can be placed on an office Desk.

Instead of hardware rigs, Workers simulate “virtual on-chain mining” through a combined system of:

  • Volume: how much desk capacity the worker occupies

  • Hashrate: how much production power they contribute to your office and the network

  • Energy & Lunchboxes: how long they can keep working and how fast they consume energy

  • Level / Tier (Quality): different classes (from regular employees to top-tier “boss” archetypes) with different hashrate, volume, consumption, and pricing

Miners are the most fundamental and most critical production unit in the Crypto Skyline ecosystem.


Worker Categories & Attributes

(See the full Worker List page — can include up to 10 worker tiers.)


Worker Functions & Use Cases

  • Hashrate Contribution Once deployed to a desk, a Worker starts contributing Hashrate, competing in the global hashpower network.

  • Reward Generation Block rewards (SLE) are distributed based on the player’s hashrate share vs. total network hashrate.

  • Asset Ownership & Trading Workers can be held, transferred, or sold as on-chain assets (NFTs or structured assets).

  • Progression & Strategy Players optimize resource allocation by balancing Volume / Hashrate / Lunchbox consumption / Desk capacity / Upgrade costs.


Minting & Acquisition

Players can obtain Workers through:

  • First Entry Mint Pay 0.05 BNB to receive an initial Lv1 Worker, a starter desk, and one cycle of lunchboxes.

  • Shop / Marketplace Mint Use SLE to purchase a Worker of a specific level.


Management Mechanics: Supply / Cooldown / Withdrawal

  • Each Worker consumes Lunchboxes (Food) independently. When food runs out, the Worker automatically stops working, and their hashrate is no longer counted toward total hashpower.

  • Players can:

    • Refill food for one specific Worker, or

    • Use One-Click Refill to refill all Workers at once (consuming the corresponding lunchbox inventory).

  • If a player withdraws a Worker (removes them from a desk), they must wait for a cooldown period (usually equal to that Worker’s food cycle) before redeploying.

  • Newly minted Workers have no cooldown and can be deployed immediately.

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